Game UI
Boards, HUDs and reward flows. Layout first, sparkle second.
the long version, in my own handwriting.
I design game UI and draw 2D art for casual mobile games — bingo boards, bubble shooters, the little monster you whack. Then I go home and build things badly on purpose, in public.
Most of my paid work lives inside a phone screen: buttons that have to feel good to press, art that has to stay cheerful at forty-eight pixels wide. The rest of the time I'm coding, badly, out loud. I'd rather post the messy middle than a finished thing nobody watched me make.
started out as a doodler. still am, mostly.
Boards, HUDs and reward flows. Layout first, sparkle second.
Characters and props that sit inside the interface, not on top of it.
Small tools and side quests, with the false starts left in.
the full pile lives on Dribbble; the messy middle is on Instagram.